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1、你公司的名字或標志Design文檔設(shè)計for:Name of Game名One Liner, i.e. The Ultimate Racing Game 終極“Something funny here!”這里有些東西很逗All work Copyright 2004 by Drexeiversity大學(xué)所有作品的 2004Written by Name 寫名字Ver# 1.00 版本W(wǎng)ednesday, July 21, 2021十月三十一號周六Table of Contents 目錄名1NAME OF GAMEDESIGN HISTORY設(shè)計史 5VER VER VER1.10版本52.00

2、52.105GAME OVERVIEW概述6HIGH CONCEPT大概6 OVERVIEW概述 6What is the game?什么6AUDIENCE AND RATING面向群眾和評價 6 6THEMEWhere does the game take place?發(fā)生的地點 6EXLE OF PLAY實例6Whatcontrol?如何操控6How many characterscontrol?角色操控 6What is the main focus?重點 6 BACKSTORY背后故事 7 FEATURES特點 7MARKETING 7Whats different?跟同類比不一樣 7

3、BUSINESS商務(wù) 7tone Schedule進度里程碑 7 Salary薪水8 Equipment設(shè)備 8FEATURE SET功能 8GENERAL FEATURES一般特點 8MULTIPLAYER FEATURES多人功能9EDITOR編輯9GAMEPLAY 9THE GAME WORLD世界10OVERVIEW概述 10GAME FLOW流程 10WORLD FEATURE #2世界的詳情 11THE PHYSICAL WORLD物理世界 11Overview概述 11 Key Locations主要地點 11 Travel行程 11 Scale級別 11 Objects事物對象

4、 11 Weather天氣 11 Day and Night白天黑夜 11 Time時間 11 RENDERING SYSTEM渲染系統(tǒng) 11Overview概述 11 2D/3D Rendering二維三維渲染12 CAMERA鏡頭12Overview概述 12 Camera Detail #1鏡頭細節(jié) 12 Camera Detail #2 12GAME ENGINE引擎 12Overview概述 12 Game Engine Detail #1引擎細節(jié) 12 Water水 12 Colli Detection碰撞偵測 12LIGHTING MS光效模型12Overview概述 12Det

5、ail #1光效模型細節(jié) 12 Detail #2 13Lighting M Lighting MTHE WORLD LAYOUT策劃 14OVERVIEW概述 14 WORLD LAYOUT DETAIL #1策劃細節(jié)14 WORLD LAYOUT DETAIL #214GAME CHARACTERS角色 15OVERVIEW概述 15CREATING A CHARACTER創(chuàng)建一個角色15ENEMIES AND MONSTERS敵人與野獸15USERERFACE用戶界面 16OVERVIEW概述 16USER USERERFACE DETAIL #1用戶詳細界面 16ERFACE DETA

6、IL #2 16WEAPONS17OVERVIEW概述 17WEAPONS DETAILS #1詳情 17WEAPONS DETAILS #2 17MUSICAL SCORES AND SOUND EFFECTS背景音樂和音效 18OVERVIEW概述 18 RED BOOK AUDIO音頻 183D SOUND音效 18SOUND DESIGN聲音設(shè)計18SINGLE-PLAYER GAME單人19OVERVIEW概述 19SINGLE PLAYER GAME DETAIL #1單人詳情19SINGLE PLAYER GAME DETAIL #2 19 STORY故事 19HOURS OF

7、GAMEPLAY時間 19VICTORY CONDITIONS勝利條件 19MULTIPLAYER GAME多人20OVERVIEW概述 20MAX PLAYERS最大玩家數(shù) 20 SERVERS服務(wù)器 20 CUSTOMIZATION客戶 20 ERNET網(wǎng)絡(luò)20GAMING SITES 20PERSISTENCE續(xù) 20SAVING AND LOADING與載入20CHARACTER RENDERING角色描述 21OVERVIEW概況 21 CHARACTER RENDERING DETAIL #1描述細節(jié) 21 CHARACTER RENDERING DETAIL #2 21WORLD

8、 EDITING編輯22OVERVIEW概述 22WORLD EDITING DETAIL #1編輯22WORLD EDITING DETAIL #222EXTRA MISCELLANEOUS STUFF其他的項目 23OVERVIEW概述 23JUNK I AM WORKING ON爛工作 23“XYZ APPENDIX”某些附錄24“OBJECTS APPENDIX”事物附錄 24“USERERFACE APPENDIX”用戶界面附錄24“NETWORKING APPENDIX”聯(lián)網(wǎng)附錄24“CHARACTER RENDERING AND ANIMATION APPENDIX”角色描述和動

9、畫附錄 24“STORY APPENDIX”故事附錄 24TEAM SIGNOFF團隊簽字25Design History 設(shè)計歷程This is a brief explanation of the history of this.文件歷史的簡明his paragraph describe to the reader what you are trying to achieve with the design history. Itissiblet theyt know what this is for and you need to explain it to them.這一段中向讀者描述

10、所希望達到的設(shè)計歷程中。很可能他們不知道這是什么,需要向他們解釋。Ver1.10 版本Ver1.10 includes some tuning and tweakingt I did after making my initial pass at thedesign. Here is what I changed. 在我調(diào)試了初步設(shè)計之后,版本 1.10 就包含了一些調(diào)整。以下是改進。1.I rewrote the section about what systems the game runs on.我重新編寫了節(jié)運行程序的細2.I incorporated feedback from th

11、e teamo all parts of the design however no major changeswere made.我整合了團隊對于所有設(shè)計部分的反饋但是沒有做太大變化 Just keep listing your changes like this.持續(xù)像這樣的更改3.Ver2.00 版本Ver2.00 is theverof the design where a major revihas been made nowtmuore is known about the game. After many hours of design, many decis have been

12、 made. Most. 版本 2.00,是對第一個版本of these large design decis are now reflectedhis的修改,已使現(xiàn)在更是對已知的。經(jīng)過數(shù)以時日的設(shè)計,很多決策已經(jīng)作出。這些大型設(shè)計決策大多在文件中反映出來。Includedhe changes are:以下是更改;1.Pairing down of the design scope. (Scope, not design) 配對設(shè)計范圍(范圍,而不是設(shè)計)2.More detailed descriptions明,尤其是的A,B 和C Story details.故事細節(jié) World layo

13、ut and design.any areas, specifically A, B and C.在許多地方有更詳細的說3.4.世界布局和設(shè)計Ver2.10 版本Ver2.10 has several small changes overt of ver2.00. The key areas areany ofthe appendixes. 版本 2.10 是在版本 2.00 的進行的微小變化。關(guān)鍵領(lǐng)域是在很多附錄上。Includedhe changes are:包括下列更改.Minor revis throughout entire.文件大小修改Added “Usererfac

14、e Appendix”. 新增“用戶界面附錄”Added “Game Object Properties Appendix”.新增“ Added concept sketch for world.增加了概念草圖對象屬性附錄”Game OverviewHigh Concept 大概The One-liner.單行方式簡介Overview 簡介What is the game?什么Describe the game is a paragraph. This is the answer to the most common questiont you will be asked.What are y

15、ou working on? 描述么是你的工作?一個段落。你將被要求回答這是最常見。什Audience and Rating 面向群眾和評價ThemeWhere does the game take place?故事發(fā)生的地點Describe the world mind by spending a few sentent your game takes place in. Simple ast. Help frame ithe readerson it here. You can goo lengthy detail later in a section solelydedicated to

16、 describing the world. Remembert we want to keep this part of the design light and readable.ExWhatle of Play 舉例control?怎么控制Describe what the player will control. You will be in charge of a band of rabid mutant fiddleplayers. If you want you can switch on the AI and turn ito a fish bowl simulation.Ho

17、w many characterscontrol?我會控制多少玩家角色If this apps talk a little more about the control choi. Remember to add answers to questionst you think the reader will ask. This is totally dependent on your design.What is the main focus?重點Nowt we know where the game takes place and what the player controls. What

18、 are theysuped to achievehis world? Angry fiddle players take over the U.N. building. Be careful not to adda bunch of salesmanship here. Your design wants to stay light and informative. 現(xiàn)在知道比賽發(fā)生在哪和玩家控制什么。在世界里他們能做到什么?的小提琴選手接管建設(shè)。不要在這里添加大量推銷。您的設(shè)計想留下亮點和有趣信息。Backstory背后故事Features 特色What are the most comp

19、elling aspects of the game?中最吸引人的方面?Time 時間啊Game-play Time時間最高,最低,平均時間等Predictedum, Minimum, Mean game time, etc.Product Life 產(chǎn)品How long will a us握它等)lay the game (keep coming back, master it, etc.)玩家會玩好久(屢屢受挫,掌Marketing 銷售Similar Products 同類產(chǎn)品Sell Pos 賣點Whats different?不同處l them what is different f

20、rom the gamest are attempting thishe market right now. Thisquestion comes up a lot.們這個馬上打入市場的的不同之處。這個問題會講很多。Business 商務(wù)tone Schedule 里程碑進度表Gamtch ( date )程度(日期)oended to be an explanation of the game design to the class. 擬一個釋。設(shè)計類的解Game Design( date) 設(shè)計文件(日期)o Full description of all game features, m

21、echanics, and elements.o Takes the form of a Technical DesignWord.( date) 技術(shù)設(shè)計文件(日期)o Explanation of the technical design of the game.闡述的設(shè)計技術(shù)o Takes the form of aWord.用word 文檔的形式Engine Proof ( date ) 技術(shù)設(shè)計文件(日期)o Features a working three-dimenal graphics engine, complete with textured andanimated cha

22、racter ms. 三維圖形引擎,紋理和動畫人物模型完成Allows for player control over one character.允許玩家控制超過一個角色Simple computer-controlled opponent.一個電腦控制的敵人Revised Game and Technical Design Playable ( date )試玩(日期)s ( date ) 經(jīng)修訂和技術(shù)設(shè)計文件(日期)o Feature Description and detailing what is operational. 特征描述和闡釋業(yè)務(wù)Pre-alpha ( date )o O

23、ne-player game vs. betn three to seven computer-controlled players.一個玩家同時與三到七個電腦控制的玩家o Computer-controlled players will attempt to use gags on oth試圖取笑其他玩家layers.電腦控制的玩家o Title screen and all game Alpha ( date)s in place. 標題屏幕和所有的菜單o Networked game issible.可以聯(lián)網(wǎng)o Search sequenare operational.序列的操作與搜索o

24、 Saving and loading of playrofiles is operational.Focus Groups (03/19/04) Beta (03/19/04)Gold (04/19/04)o Feature complete and bug-free.SalaryEquipment 設(shè)備Base Cost成本tyVendor 廠商ProductFunction 功能Cost 價量Dell 戴爾Preci360Works ion$1,6419$14,769Discreet3D Studio Max 5Ming and Animation$3,1053$9,315Alias W

25、avefrontMaya Complete 5Ming and Animation$1,9993$5,997微軟Office XP ProfesalOffiuite$4999$4,491Visual Studio .NETDevelopment Environment$1,0796$6,474Sub-Total$PA Sales Tax$TotalFeature Set 特征集合General Features 一般特征Huge world 巨大的世界Mutant fiddle players 突變的小提琴選手3D graphics圖像Employeeition 職位Yearly Salary

26、Project DurationProject SalaArt Director 美術(shù)總監(jiān)$ 40,000$ 26,666Producer 制作人$ 60,000$ 40,000Technical Director 技術(shù)指導(dǎo)$ 60,000$ 40,000Lerogrammer 主程$ 50,000$ 33,333Art Project Lead 項目經(jīng)理$ 40,000$ 26,666Concept Artist/Lead Mer 主美$ 50,000$ 33,333Designer 設(shè)計策劃$ 50,000$ 33,333Product Manager 生產(chǎn)部經(jīng)理$ 50,000$ 33,

27、333Lead Animator 動漫師$ 40,000$ 26,66632-bit color36 位色Multiplayer Features 多人聯(lián)色Up to 10 million players 達到 100 萬的玩家Easy to find a game 可以容易的找到Easy to find your pal in huge world 容易的找到Can chat over voice link 可以聊天世界的伙伴Editor 編輯者Comes with world editor 配備了編輯器Get levels fromernet 互聯(lián)水準Editor iper easy to

28、 use 編輯者容易入門GameplayList stuff heret is key to the gameplay experience 提出一堆關(guān)鍵的體驗List a lot of stuff hereHey, if you got nothing here, is this game worthng?The Game WorldOverview 概述世界Provide an overview to the game world.提供一個世界的概述Storyline 故事情節(jié)Game Flow/Navigation Chart 導(dǎo)航圖World Feature #1This sectio

29、n is not suped to be called world feature #1 but iped to be titled with somemajor thing about the world. This is where you break down what is so great about the game worldocomponent pieand describe each one.World Feature #2 特征Same thing here. on its own.t sell too hard. These features should be awes

30、ome and be selling the gameThe Physical World 物質(zhì)世界Overview 概述Describe an overview of the physical world. Then start talking about the components of the physical world below in each paragraph.The following describes the key components of the physical world.Key Locations 主要場所Describe the key locations

31、he world here.Travel 行走Describe how the player moves characters aroundhe world.Scale 范圍Describe the scalet you will use to represent the world. Scale is important!Objects 目標Describe the different objectst can be foundhe world.See the “Objects Appendix” for a list of all the objects foundhe world.Wea

32、ther 水文Describe what sort of weather will be foundhe world, if any. Otherwise omit this section.Add sectionst apply to your game design.Day and Night 白天和夜間模式Does your game have a day and night mode? If so, describe it here.Time 時間Describe the way time will work in your game or whatever will be used.

33、Rendering System 渲染系統(tǒng)OverviewGive an overview of how your game will be rendered and then go paragraphs.o detailhe following2D/3D Rendering2 維三維渲染Describe what sort of 2D/3D rendering engine will be used.你所用渲染引擎Camera 鏡頭OverviewDescribe the way the camera will work and then go in sub sections.o detai

34、ls if the camera is very complicatedCamera Detail #1The camera will move around like this andt.Camera Detail #2The camera will sometimes move like thishis spel circumstance.Game Engine引擎OverviewDescribe the game engine in general.Game Engine Detail #1 引擎細節(jié)The game engine will keep track of everythin

35、ghe world like such and such.WaterThere will be water beautifully.he worldt looks awesome and our game engine will handle itColliDetectionOur game engine handles collidetection really well. It uses the such and such technique andwill be quite excellent. Can you see I am having a hard time making up

36、stuplaceholder text here?Lighting Ms 光影模式OverviewDescribe the lighting myou are going to use and then goo the different aspects of it below.Lighting MDetail #1We are using the xyz technique to light our world.Lighting MDetail #2We wont be lighting the eggplantshe game because they are purple.The Wor

37、ld Layout世界規(guī)劃OverviewProvide an overview here.World Layout Detail #1World Layout Detail #2Game Characters角色OverviewOver of what your characters are.Creating a Character 創(chuàng)建一個角色How you create oralize your character.如何創(chuàng)建或個性化你的角色Enemies and Monsters 敵人和怪物Describe enemies or monstershe world or whomever

38、the player is trying to defeat. Naturallythis depends heavily on your game idea but generally games are about trying to kill something.描述你的敵人和怪物,當(dāng)然這在很大程度上取決于你對西的想法,但一般的試圖殺死的東Usererface 用戶界面OverviewProvide some sort of an overview to your down the components of the UI below.erface and same as all the

39、 previous sections, breakUserUsererface Detail #1erface Detail #2WeaponsOverviewOverview of weapons used in game.概況中用的Weapons Details #1Weapons Details #2Musical Scores and Sound Effects 樂譜和聲音效果OverviewThis should probably be broken downo two sections but I think you get the po.Red Book AudioIf you

40、are using Red Book then describe what your plan is here. If not, what are you using?3D Sound聲Talk about what sort of sound APIs you are going to use or not use as the case may be.Sound DesignTake a showhat you are going to do for sound design at this early stage. Hey, good to let yourreader know wha

41、t you are thinking.Single-Player Game 單人OverviewDescribe the single-player game experience in a few senten.用幾句話描述單人體驗Here is a breakdown of the key components of the single player game. 以下是單人組成部分的關(guān)鍵Single Player Game Detail #1Single Player Game Detail #2Story 故事Describe your story idea here and then

42、 refer them to an appendix or separate provides all the details on the story if it is really big.描述一個故事whichHours of Gameplay時間Talk about how long the single-player game experience i are at this po.ped to last or what your thoughtsVictory Conditions 勝利條件How does the player whe single-player game?Mul

43、tiplayer Game 多人OverviewDescribe how the multiplayer game will work in a few sentenand then goo details below.Max Players 最大玩家Describe how many players can play at once or whatever.Servers 服務(wù)器Is your game cnt-server or peer-to-peer or whatever.Customization 用戶Describe how the players can customize t

44、he multiplayer experience.ernet 網(wǎng)絡(luò)Describe how your game will work over theernet.Gaming Sites站Describe what gaming sites you want to support and what technology youend to use to achievethis. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff outo aseparate area, you decide. 請說明你想什么技術(shù)支持和您打算怎么做到這一點。Dplay 或 TCP / IP 等。你決定另開一個地區(qū)可能是

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