




版權(quán)說(shuō)明:本文檔由用戶提供并上傳,收益歸屬內(nèi)容提供方,若內(nèi)容存在侵權(quán),請(qǐng)進(jìn)行舉報(bào)或認(rèn)領(lǐng)
文檔簡(jiǎn)介
「品牌檔案·全
收録」BRAND
ARCHIVES
-
ALL
CATALOGUEBrandCultureProduct&
DesignBrand
PromotionBrandSpaceSummaryAnalysis1
2
34
5品牌簡(jiǎn)介……………………………01品
牌
使
命……………02品
牌
發(fā)
展
歷
程
………03品
牌
創(chuàng)
始
人
…………04品
牌
符
號(hào)
系
統(tǒng)
………………………05色
彩
系
統(tǒng)……………06交
互
設(shè)
計(jì)……………07LABU
BU
…………01M
O
L
L
Y
…
…
…
…
…
…
…
…
…
…0
2D
I
M
O
O
…
…
…
…
…
…
…
…
…
…
0
3Hirono小
野
………04SKULL
PANDA
…………………
05上海市南京東路店…01上海前灘太古里快閃店……………02北京僑福芳草地店…03深圳卓悅中心主題快閃店…………04地球女兒藝術(shù)裝置…01北京
x
新加坡雙城計(jì)劃……………02太空無(wú)界沉浸體驗(yàn)展………………03產(chǎn)品與設(shè)計(jì)方案庫(kù)總結(jié)視覺(jué)敘事與情感聯(lián)結(jié)體驗(yàn)與情感價(jià)值的文化符號(hào)視覺(jué)策略三層實(shí)操模型用戶圈層的置換與擴(kuò)容形象設(shè)計(jì)到情緒經(jīng)濟(jì)的商業(yè)革命CONTENT品牌文化品牌推廣品牌空間視覺(jué)策略三階模型…01結(jié)語(yǔ)
…………………02BRANDSYLLABUSPOP
MART,founded
in
Beijing
in
2010,hastransformedfrom
atrendy
grocery
shop
to
a
global
trendygamegiant,
taking
‘CreateTrend,DeliverGoodness’
asitscoreconcept,
andconstructingatrendyculturalecology
covering
IP
incubation,product
design,omni-channel
retailing
and
immersive
experience.Byvirtueoftheblindboxeconomytobreakthecircle,leveragingtheculturalempowermentofnon-heritage,through
globalisation
and
localisation
strategy,
landing
in
48
markets,overseas
revenue
accountedfor
nearly
50%.2024
market
value
exceeded
148.8
billion
Hong
Kong
dollars,
Labubu
and
other
IPhas
become
a
phenomenal
cultural
symbols,and
reshape
the
global
discourse
of‘Chinese
design’.泡泡瑪特(POP
MART),
2010年創(chuàng)立于北京,從潮流雜貨鋪蛻變?yōu)槿虺蓖婢揞^,
以“創(chuàng)造潮流,傳遞美好”為核心理念,構(gòu)建覆蓋IP孵化、產(chǎn)品設(shè)計(jì)、全渠道零
售、沉浸式體驗(yàn)的潮流文化生態(tài)。憑借盲盒經(jīng)濟(jì)破圈,借力非遺文化賦能,通
過(guò)全球化本土化策略登陸
48國(guó)市場(chǎng),海外收入占比近
50%。2024年市值突破
1488億港元,Labubu等IP成為現(xiàn)象級(jí)文化符號(hào),重塑“中國(guó)設(shè)計(jì)”全球話語(yǔ)權(quán)。BrandSolution
LibraryCULTURES
品牌文化
VISUALLYBRAND
ARCHIVES視覺(jué)敘事與情感聯(lián)結(jié)By
virtue
of
the
blind
box
economy
to
break
the
circle,
leveraging
the
cultural
empowerment
of
non-heritage,
through
globalisation
and
localisationstrategy,
landingin
48markets,
overseasrevenueaccounted
fornearly
50%.
2024market
valueexceeded
148.8billionHongKongdollars,
LabubuandotherIPhasbecomeaphenomenalculturalsymbols,
andreshape
theglobaldiscourseof‘Chinesedesign’.POPMART,
foundedinBeijingin2010,
has
transformed
froma
trendy
grocery
shop
toaglobal
trendy
gamegiant,
taking‘Create
Trend,
Deliver
Goodness’as
its
core
concept,
and
constructing
a
trendy
cultural
ecology
covering
IP
incubation,
product
design,
omni-channel
retailingandimmersiveexperience.
Brand
Story
MATURE
JOURNEY
PROGRESSIONABOUTPOPMART文化推廣構(gòu)建全產(chǎn)業(yè)鏈生態(tài)。2020年12月于港交
所上市(股票代碼:
HKG:9992)
,截至2025年6月,市值逼近3500
億港元,創(chuàng)始人王寧以208
億美元身家躋身福布斯中國(guó)富豪榜前十。泡泡瑪特POP
MART
成立于2010年,由創(chuàng)始
人王寧在北京創(chuàng)立,最初以潮流百貨雜貨店起步。
總部位于北京望京,是中國(guó)領(lǐng)先的潮流文化娛樂(lè)公
司,致力于通過(guò)IP
孵化、產(chǎn)品設(shè)計(jì)、零售渠道及CULTURESTOLIGHT
UP
PASSIONAND
BRING
JOY創(chuàng)造潮流,傳遞美好品牌秉持
“創(chuàng)造潮流,傳遞美好”的品牌文化,致力于為消費(fèi)者帶來(lái)獨(dú)特的潮流文化體驗(yàn)。POPMART,
foundedinBeijingin2010,
has
transformed
froma
trendy
grocery
shop
toaglobal
trendy
gamegiant,taking‘Create
Trend,
Deliver
Goodness’as
its
core
concept,
and
constructing
a
trendy
cultural
ecology
covering
IPincubation,
product
design,
omni-channel
retailing
and
immersive
experience.BrandSolution
LibraryCULTURESBRANDHISTORY品牌發(fā)展歷程這五個(gè)節(jié)點(diǎn)分別代表了泡泡瑪特從模式探索、渠道創(chuàng)新、資本運(yùn)作、生態(tài)擴(kuò)展到全球化落地的關(guān)鍵跨越,共同構(gòu)建了其
“IP
工業(yè)化”
的核心競(jìng)爭(zhēng)力。These
fivenodesrepresentBubbleMart'skeyleaps
frommodelexploration,channel
innovation,
capital
operation,
eco-expansion
to
globalisation,
which
togetherbuild
its
core
competitiveness
of‘IP
industrialisation’.Timeline2017機(jī)器人商店與行業(yè)話語(yǔ)權(quán)的確立泡泡瑪特推出自助機(jī)器人商店,以低成本、高
靈活性的方式快速鋪開(kāi)線下渠道,
截至
2017年底覆蓋全國(guó),成為其規(guī)?;瘮U(kuò)張的核心引擎。
確立了泡泡瑪特在行業(yè)內(nèi)的引領(lǐng)地位。這一
展會(huì)至今仍是全球潮玩行業(yè)的風(fēng)向標(biāo)。Timeline2020港股上市與全球化啟程2020
年
12
月,泡泡瑪特在港交所上
市,成為“潮玩第一股”,市值一度突
破千億港元。上市不僅為品牌注入資本,更推動(dòng)其全球化戰(zhàn)略落地
DTC
模式正
式出海,海外營(yíng)收增速超
100%,為后
續(xù)海外市場(chǎng)爆發(fā)埋下伏筆。Timeline2024全球化爆發(fā)與IP護(hù)城河強(qiáng)化2024
年泡泡瑪特
海外收
入
達(dá)
50.7
億元,
同
比增
長(zhǎng)375%,
占總
營(yíng)
收38.9%
,LABUBU等
IP在海外市場(chǎng)實(shí)
現(xiàn)破圈,例如泰國(guó)曼谷首店單日銷售額破
千萬(wàn),北美市場(chǎng)
LABUBU躋身銷量前三。Timeline2016IP
驅(qū)動(dòng)戰(zhàn)略的關(guān)鍵轉(zhuǎn)折點(diǎn)2016
年泡泡瑪特簽約香港設(shè)計(jì)師王
信明,獲得
MOLLY
獨(dú)家版權(quán)并推出
“Molly
星座盲盒”,這一舉措標(biāo)志著
品牌從代理模式轉(zhuǎn)向自主
IP
開(kāi)發(fā),首次
驗(yàn)證了
“盲盒
+IP”
的商業(yè)潛力。Timeline2023潮玩+主題樂(lè)園的
生態(tài)破圈北京泡泡瑪特城市樂(lè)園于
2023
年開(kāi)
業(yè),首推
“潮玩
IP+主題樂(lè)園”模式,占地面積
4
萬(wàn)平方米,這一創(chuàng)新將
IP從單一產(chǎn)品延伸至沉浸式體驗(yàn),不僅提
升品牌文化價(jià)值,更通過(guò)樂(lè)園限定產(chǎn)品
引發(fā)社交傳播。
Brand
StoryEssentialNodalJOURNEYBRANDBRANDBrandSolution
LibraryINITIATOR泡泡瑪特創(chuàng)始人王寧(1987年生)受家庭商業(yè)
氛圍影響,大學(xué)期間創(chuàng)業(yè)積累經(jīng)驗(yàn),2010年
帶20萬(wàn)元在北京創(chuàng)立泡泡瑪特。初期遇挫,
2015
年敏銳捕捉潮玩機(jī)遇,轉(zhuǎn)型后簽下Molly
獨(dú)家IP,推出盲盒模式獲成功。他堅(jiān)持“極簡(jiǎn)”領(lǐng)導(dǎo)力,構(gòu)建三層
IP護(hù)城河,推動(dòng)公司全產(chǎn)業(yè)
鏈發(fā)展。2020年泡泡瑪特港交所上市,市值破
千億港元。截至2024年,他以48.73%持股
成河南新首富,引領(lǐng)中國(guó)潮玩文化走向全球。ATTHEHEARTOFBRANDUPWARDMOBILITYIS
AREFUSALTOBEARROGANT
ANDTO
SETTLEFORLESS創(chuàng)始人Wang
Ning董事會(huì)主席首席執(zhí)行官執(zhí)行董事及總經(jīng)理
品牌向上的核心是拒絕傲慢、不將就。BRAND
Wang
NingFounder
of
Bubble
Mart
LOGO
以
橫排矩形
呈現(xiàn)
,
字
母間距均勻
,整體對(duì)稱規(guī)整
,
形成強(qiáng)烈的“符號(hào)感”——
如同
潮玩行業(yè)的“視覺(jué)印章”,便于消費(fèi)者快速記憶與識(shí)別。
矩形版式適配性強(qiáng)
,無(wú)論是線
下巨型燈箱
\產(chǎn)品盒標(biāo)
,
還是
線上小尺寸圖標(biāo)
,都能保持視
覺(jué)完整性
,強(qiáng)化品牌統(tǒng)—形象。The
LOGO
is
presented
in
a
horizontal
rectangle,with
evenly
spaced
letters
and
overall
symmetry,forming
a
strong
sense
of‘symbolism’-
like
the
‘visual
seal’
of
the
hip
game
industry,which
makes
it
easyforconsumers
to
It
is
easy
for
consumers
to
quicklyrememberandrecognise.The
rectangular
layout
is
highly
adaptable,whetherit
is
a
giant
offline
light
box,productbox
label,or
a
small-sized
online
icon,it
can
maintainvisual
integrity
and
strengthen
the
brand'sunifiedimage.高識(shí)別
\
強(qiáng)沖擊
\
貼定位品牌符號(hào)系統(tǒng):標(biāo)識(shí)品牌文化
/
Brand
Solution
Library
品牌符號(hào)系統(tǒng)BrandSolution
LibraryBrandSolution
LibraryBRANDCOLOURCollectionPop
Red(HEX:#d1001f)Vibrant
Yellow
(HEX:#FEE101)POPMART,
foundedinBeijingin2010,
has
transformed
froma
trendy
grocery
shop
toaglobal
trendy
gamegiant,taking‘Create
Trend,
Deliver
Goodness’as
its
core
concept,
and
constructinga
trendy
cultural
ecology
coveringIPincubation,
product
design,
omni-channel
retailing
and
immersive
experience.「品牌方案庫(kù)」獨(dú)家整理
丨公眾號(hào):設(shè)計(jì)青年實(shí)驗(yàn)室?
原創(chuàng)出品這個(gè)數(shù)字平臺(tái)旨在提升泡泡瑪特收藏家和普通粉絲的體驗(yàn)。小程序以虛擬盲盒為特色
,
讓用戶能夠體驗(yàn)虛擬開(kāi)箱的快感
,
如同實(shí)體盲盒的刺激。
此外
,
小程序還包含—個(gè)收藏追蹤器
,
方便粉絲們整理泡泡瑪特的玩偶
,并管理他們?nèi)找嬖鲩L(zhǎng)的收藏。此外
,小程序還內(nèi)置了—個(gè)交易平臺(tái)
,方便收藏家之間的玩偶交易
,從而打造—個(gè)充滿活力的社群。交互設(shè)計(jì)
Design
By
Jamesxi品牌文化
Brand
Solution
Library
交互設(shè)計(jì)BrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibrarySummaryOf
TheChapterSMALL
BEGINNINGSCANGROWINTOBIGECOSYSTEMS小起點(diǎn)也能長(zhǎng)成大生態(tài)不必急于求成,先在細(xì)分領(lǐng)域扎下根,再用長(zhǎng)線思維搭建屬于自己的「創(chuàng)意宇宙」。BRAND
產(chǎn)品與設(shè)計(jì)PRODUCT
&
DESIGNBy
virtue
of
the
blind
box
economy
to
break
the
circle,
leveraging
the
cultural
empowerment
of
non-heritage,
through
globalisation
and
localisationstrategy,
landingin
48markets,
overseasrevenueaccounted
fornearly
50%.
2024market
valueexceeded
148.8billionHongKongdollars,
LabubuandotherIPhasbecomeaphenomenalculturalsymbols,
andreshape
theglobaldiscourseof‘Chinesedesign’.從形象設(shè)計(jì)到情緒經(jīng)濟(jì)的商業(yè)革命POPMART,
foundedinBeijingin2010,
has
transformed
froma
trendy
grocery
shop
toaglobal
trendy
gamegiant,
taking‘Create
Trend,
Deliver
Goodness’as
its
core
concept,
and
constructing
a
trendy
cultural
ecology
covering
IP
incubation,
product
design,
omni-channel
retailingandimmersiveexperience.CULTURESVISUALLY
SERIES
-
0I
LABUBUTheEconomicsOf‘Ugly’Global
Top
Streams全球頂流的“丑萌”經(jīng)濟(jì)學(xué)「品牌方案庫(kù)」獨(dú)家整理
丨公眾號(hào):設(shè)計(jì)青年實(shí)驗(yàn)室?
原創(chuàng)出品會(huì)員私享嚴(yán)禁外傳By
virtue
of
the
blind
box
economy
to
break
the
circle,
leveragingthe
cultural
empowerment
ofnon-heritageBrandSolution
LibraryKasingLungLABUBU之父:龍家升LABUBU
(拉布布)
是香港藝術(shù)家龍家升創(chuàng)作
的精靈IP
,
以尖牙邪笑和不對(duì)稱大眼顛覆傳統(tǒng)
萌系審美。
作為泡泡瑪特出海王牌
,其設(shè)定為
叢林惡作劇精靈
,具有原始生命力的野性特質(zhì)。POPMART,
foundedinBeijingin2010,
has
transformed
froma
trendy
grocery
shop
toaglobal
trendy
gamegiant,taking‘Create
Trend,
Deliver
Goodness’as
its
core
concept,
and
constructing
a
trendy
cultural
ecology
covering
IPincubation,
product
design,
omni-channel
retailing
and
immersive
experience.BrandSolution
Library▲早期珍貴手稿
/Early
Rare
ManuscriptsAnalysisAndSummary現(xiàn)象級(jí)
IP:LABUBU全球出圈的原因LABUBU
的全球成功,本質(zhì)是文化共鳴、設(shè)計(jì)創(chuàng)新與商業(yè)模式迭代的結(jié)果。中國(guó)品牌全球化需跳出
“低價(jià)代工”
思維,以原創(chuàng)
IP
為核心,通過(guò)本土化策略、稀缺性設(shè)計(jì)和情感運(yùn)營(yíng),將產(chǎn)品轉(zhuǎn)化為
文化符號(hào)。未來(lái),泡泡瑪特需在維持熱度與夯實(shí)品牌價(jià)值之間找到
平衡,而LABUBU
能否從“爆款”進(jìn)化為“經(jīng)典”,仍取決于
其能否持續(xù)創(chuàng)造情感價(jià)值與文化認(rèn)同。LABUBU'sglobalsuccessis
theresultof
culturalresonance,
designinnovationandbusiness
model
iteration.
The
message
is
that
Chinese
brands
need
to
think
beyond‘low-costOEM’and
transform
theirproductsintoculturalsymbols
throughlocalisationstrategies,
scarcity
design
and
emotional
operations,
with
original
IP
as
the
core.In
thefuture,
Bubble
Mart
needs
to
find
a
balance
between
maintaining
its
popularity
andconsolidating
its
brand
value,
and
whether
LABUBU
can
evolve
from
a‘hit’to
a
‘classic’still
depends
on
whether
it
can
continue
to
create
emotional
value
and
cultural
identity.「品牌方案庫(kù)」獨(dú)家整理
丨公眾號(hào):設(shè)計(jì)青年實(shí)驗(yàn)室?
原創(chuàng)出品會(huì)員私享嚴(yán)禁外傳BrandSolution
LibraryBRANDBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrand
SolutionBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibrarySERIES-
0I設(shè)計(jì)創(chuàng)新:從萌系到多元美學(xué)LABUBU
的成功證明,突破傳統(tǒng)審美框架是
IP
破圈的關(guān)鍵。品牌需挖掘
“矛盾美學(xué)”(如丑萌、暗黑與治愈結(jié)合),并融入全球
化文化元素,以適配不同市場(chǎng)的偏好。例如,龍家升的北歐背景使
其設(shè)計(jì)天然具有跨文化基因,而泡泡瑪特通過(guò)聯(lián)名(如與迪士尼、
小黃人)進(jìn)一步強(qiáng)化了IP的普適性。LABUBU's
success
proves
that
breaking
through
the
traditional
aestheticframework
is
thekey
tobreaking
thecircleofIP.Brandsneed
to
tapinto‘paradoxical
aesthetics’
(e.g.
ugly
cute,
darkness
combined
with
healing)andincorporateglobalisedculturalelements
tosuit
thepreferencesof
differentmarkets.For
example,
Long
JiaSheng'sScandinavianbackgroundgivesitsdesigns
a
natural
cross-cultural
DNA,
while
Bubble
Mart
further
strengthens
theuniversality
of
itsIP
throughco-branding(e.g.
withDisney
andLittle
YellowMan).BrandSolution
LibraryBRAND
BrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrand
SolutionBrandSolution
LibrarySERIES-
02全球化策略:本土化而非復(fù)制泡泡瑪特的
“全球本土化”策略為中國(guó)品牌出海提供了范本。品牌需深入研究目標(biāo)市場(chǎng)的文化符號(hào),通過(guò)聯(lián)名、地域特色
設(shè)計(jì)(如泰國(guó)民族服飾、意大利國(guó)旗配色)建立情感連接,
而非簡(jiǎn)單復(fù)制國(guó)內(nèi)模式。同時(shí),借助明星效應(yīng)和KOL傳播,
可快速打開(kāi)市場(chǎng)認(rèn)知。Bubble
Mart's
‘global
localisation’
strategy
provides
a
model
for
Chinese
brandsgoing
overseas.
Instead
of
simply
copying
the
domestic
model,
brands
needto
study
the
cultural
symbols
of
the
target
market
in
depth,
and
establish
anemotionalconnection
throughco-brandingandgeographically-specificdesigns(e.g.,
Thainationalcostumes,
Italian
flagcolour
scheme).
At
thesame
time,celebrity
effect
and
KOL
communication
can
quickly
open
up
market
awareness.BrandSolution
LibraryBRANDBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrand
SolutionBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibrarySERIES-
03商業(yè)模式:稀缺性與體驗(yàn)經(jīng)濟(jì)盲盒模式的核心在于制造稀缺性和延長(zhǎng)
IP
生命周期。LABUBU通過(guò)限量款、隱藏款和高溢價(jià)聯(lián)名款維持熱度,同時(shí)拓展衍生品(如
毛絨玩具、服裝)和線下體驗(yàn)(如主題店、快閃活動(dòng)),從單一商
品銷售轉(zhuǎn)向“情感體驗(yàn)”輸出。2024年,泡泡瑪特毛絨品類收入
暴漲1289%,證明了多元化產(chǎn)品線的價(jià)值。The
core
ofthe
blind
box
model
is
to
create
scarcity
and
extend
the
life
cycle
of
IP.LABUBU
maintains
its
popularity
through
limited
edition,
hidden
models
and
highpremiumco-brandedmodels,
whileexpandingitsderivatives(e.g.,
plush
toys,
apparel)and
offline
experiences(e.g.,
themed
shops,
flash
mobevents),
shifting
fromsingle-merchandising
to
the
output
of
‘emotional
experiences’.In2024,
Bubble
Mart's
plushcategoryrevenuesoared
1,289%,
proving
the
valueof
adiversifiedproductline.BrandSolution
LibraryBRANDBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibrarySERIES-
04用戶運(yùn)營(yíng):從流量到情感共同體LABUBU
的粉絲社群已形成獨(dú)特的
“圈層文化”,用戶通過(guò)二次創(chuàng)作、收藏交流建立情感聯(lián)結(jié)。品牌需主動(dòng)參與社群
運(yùn)營(yíng),例如鼓勵(lì)用戶分享
UGC
內(nèi)容、舉辦線下活動(dòng),甚至
推出
NFT或元宇宙項(xiàng)目(如虛擬
LABUBU),將用戶轉(zhuǎn)
化為IP共創(chuàng)者。LABUBU's
fancommunityhas
formedaunique
‘circleculture’,
withusersbuildingemotionalconnections
through
secondary
creationandcollectionexchanges.
Brands
need
to
take
the
initiative
to
participate
in
communityoperation,
suchasencouragingusers
toshareUGCcontent,
organisingofflineactivities,
or
evenlaunchingNFT
ormeta-universeprojects(e.g.,virtualLABUBU),
to
turnusersintoIP
co-creators.BRANDBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
Library
SERIES
-
02
MOLLYThePsychologicalConquestof‘Expressionlessness’經(jīng)典“無(wú)表情”的心理學(xué)征服BrandSolution
LibraryKenny
WongMOLLY之父:王信明2006
年
,來(lái)自中國(guó)香港的設(shè)計(jì)師
Kenny
Wong
創(chuàng)
造了“小畫家
Molly”這—形象
。
靈感來(lái)自于他在—次
活動(dòng)上遇見(jiàn)的—位小女孩
。這位小女孩擁有湖綠色的眼
睛和微卷的金色短發(fā)
,畫畫時(shí)專注且自信
。
當(dāng)Kenny
問(wèn)她的名字時(shí)
,她回答道:“My
name
is
Molly”。
這
—刻成為了
Molly
形象的誕生契機(jī)
。初代
Molly
手持
畫筆和畫板
,完美再現(xiàn)了這位小女孩的模樣。POPMART,
foundedinBeijingin2010,
has
transformed
froma
trendy
grocery
shop
toaglobal
trendy
gamegiant,taking‘Create
Trend,
Deliver
Goodness’as
its
core
concept,
and
constructing
a
trendy
cultural
ecology
covering
IPincubation,
product
design,
omni-channel
retailing
and
immersive
experience.AnalysisAndSummaryMOLLY長(zhǎng)盛不衰的核心原因MOLLY的長(zhǎng)盛不衰,本質(zhì)是對(duì)
“不確定性消費(fèi)”“情感投射”“文化認(rèn)同”等趨勢(shì)的精準(zhǔn)把握。其成功路徑表明,一個(gè)
IP
的生命力
不僅取決于設(shè)計(jì)本身,更在于能否構(gòu)建涵蓋產(chǎn)品、內(nèi)容、社群的完
整生態(tài),并通過(guò)持續(xù)創(chuàng)新與全球化布局,在不同文化語(yǔ)境中傳遞價(jià)值。這為中國(guó)品牌的IP化與出海提供了寶貴范本。MOLLY's
longevity
is
a
result
of
its
accurate
grasp
of
the
trends
of‘uncertaintyconsumption’,
‘emotional
projection’
and
‘cultural
identity’.
Its
successful
path
showsthat
the
vitality
of
an
IP
not
only
depends
on
the
design
itself,
but
also
on
whether
it
canbuild
a
complete
ecosystem
covering
products,
content
and
community,
and
delivervalue
in
different
cultural
contexts
through
continuous
innovation
and
global
layout.Thisprovidesa
valuablemodel
for
Chinesebrands
toIP-ify
andgooverseas.「品牌方案庫(kù)」獨(dú)家整理
丨公眾號(hào):設(shè)計(jì)青年實(shí)驗(yàn)室?
原創(chuàng)出品會(huì)員私享嚴(yán)禁外傳BrandSolution
LibraryBRANDBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibrarySERIES-
0I設(shè)計(jì)創(chuàng)新:情感投射的設(shè)計(jì)哲學(xué)MOLLY
的設(shè)計(jì)摒棄了傳統(tǒng)
IP
的固定人設(shè),以空白的表情和中性化形象激發(fā)消費(fèi)者的情感投射。其湖綠色眼睛、金黃色卷發(fā)等標(biāo)志
性元素,既符合
Z
世代對(duì)
“治愈感”
的追求,又通過(guò)不同系列主
題賦予角色多元解讀空間。這種“無(wú)性格”設(shè)計(jì)讓消費(fèi)者能將自身
情緒投射到MOLLY身上,形成獨(dú)特的情感聯(lián)結(jié),例如在高壓生活
中,消費(fèi)者將MOLLY視為“陪伴者”或“精神慰藉”。MOLLY'sdesignabandons
the
traditionalIP's
fixedpersonaandusesblank
expressionsand
neutralised
images
to
stimulate
consumers'
emotional
projection.
Its
signatureelements,
suchaslakegreeneyesandblondecurls,
notonlymeetGen
Z'spursuit
of‘healing’,
but
also
give
the
characters
room
for
multiple
interpretations
through
differentseries
themes.
This
‘characterless’designallowsconsumers
toproject
their
ownemotionsontoMOLLY,
formingauniqueemotionalconnection.For
example,
inahigh-pressurelife,
consumersseeMOLLY
asa
“companion”
or
‘spiritualcomfort’.
for
example,inahigh-pressurelife,
consumersseeMOLLY
asa
‘companion’
or
‘comfort’.BrandSolution
LibraryBRAND
BrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibrarySERIES-
02商業(yè)模式:盲盒機(jī)制與稀缺性運(yùn)營(yíng)泡泡瑪特通過(guò)盲盒的
“不確定性獎(jiǎng)勵(lì)機(jī)制”激活了用戶的收集欲和
賭徒心理。隱藏款(概率約
1/144)和限量聯(lián)名款制造稀缺性,刺激
消費(fèi)者重復(fù)購(gòu)買。2024
年,MOLLY系列營(yíng)收達(dá)20.9億元,同比
增長(zhǎng)
105.2%,其中聯(lián)名款和限量款貢獻(xiàn)顯著。此外,盲盒的社交
屬性進(jìn)一步強(qiáng)化了用戶粘性,形成
“購(gòu)買-分享-再購(gòu)買”的閉環(huán)。BubbleMartactivatesusers'
desire
tocollectandgamble
through
the‘uncertaintyrewardmechanism’
ofblindboxes.Hiddenmodels(probability
about
1/144)andlimited
edition
co-branded
models
create
scarcity
and
stimulate
consumers
to
makerepeatpurchases.
2024,MOLLY
seriesrevenuereachedRMB2.09billion,
a
year-on-year
growth
of
105.2%,
with
co-branded
and
limited
edition
models
contributingsignificantly.
In
addition,
the
social
attributes
of
the
blind
box
further
strengthened
userstickiness,
forming
a
closed
loop
of‘buy-share
-buy
again’.BrandSolution
LibraryBRANDBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibrarySERIES-
03豐富內(nèi)核:故事化與IP生態(tài)擴(kuò)展泡泡瑪特通過(guò)持續(xù)賦予
MOLLY
故事背景,將其從玩偶升級(jí)為文化
符號(hào)。同時(shí),IP
向動(dòng)畫、游戲、線下展覽等領(lǐng)域延伸,例如2024
年推出的MOLLY主題動(dòng)畫短片,增強(qiáng)了用戶的情感沉浸感。這種“產(chǎn)
品即內(nèi)容”的策略,讓MOLLY突破玩具范疇,成為潮流文化的載體。BubbleMarthasupgradedMOLLY
fromadoll
toaculturalsymbolby
continuouslygiving
it
a
story
background.
At
the
same
time,
the
IP
has
been
extended
to
animation,gamesandofflineexhibitions,
suchas
theMOLLY-themedanimatedshort
film
tobereleased
in2024,
which
enhances
users'
sense
of
emotional
immersion.
This
strategyof‘product
as
content’allows
MOLLY
to
breakthrough
the
realm
of
toys
and
become
acarrier
of
trendy
culture.BrandSolution
LibraryBRAND
BrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibrarySERIES-
04精準(zhǔn)洞察:精準(zhǔn)的用戶畫像與本土化策略O(shè)LLY的核心用戶為
18-34歲女性白領(lǐng),占比超
70%,這一群體
追求個(gè)性化表達(dá)與情感消費(fèi)。泡泡瑪特通過(guò)細(xì)分市場(chǎng)需求,推出不
同風(fēng)格系列,并在海外市場(chǎng)進(jìn)行本土化改造,實(shí)現(xiàn)全球市場(chǎng)覆蓋。
2024年,泡泡瑪特海外營(yíng)收同比增長(zhǎng)
245%,東南亞市場(chǎng)貢獻(xiàn)顯著。OLLY'scoreusersare
white-collar
womenaged
18-34,
accounting
formore
than
70%,and
this
group
pursues
personalised
expression
and
emotional
consumption.BubbleMart
has
launched
different
style
series
through
market
segmentation
and
localisationinoverseasmarkets
toachieveglobalmarketcoverage.
2024,
BubbleMart'soverseasrevenue
increased
by
245%
year-on-year,
with
a
significant
contribution
from
theSoutheast
Asian
market.BrandSolution
LibraryBRAND
BrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrand
SolutionBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrand
SolutionBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryBrandSolution
LibraryDIMOODreamy
Symbiosis
andHealingDesign夢(mèng)幻共生與治愈系設(shè)計(jì)
SERIES
-
03
BrandSolution
LibraryAyanDengDIMOO之母:鄧飛燕該形象是由年輕設(shè)計(jì)師
Ayan
Deng
設(shè)計(jì)的角色
,DIMOO
的形象是—個(gè)帶有天真表情的男
孩
,他非常渴望陪伴。
睡覺(jué)發(fā)夢(mèng)是他的喜好
,
因?yàn)樵趬?mèng)里他可以暫時(shí)脫離現(xiàn)實(shí)的苦海。
現(xiàn)實(shí)
中的他非常膽小
,可是在夢(mèng)里他是個(gè)非常勇敢
的小孩
,跟現(xiàn)實(shí)中的他形成了強(qiáng)大的對(duì)比。POPMART,
foundedinBeijingin2010,
has
transformed
froma
trendy
grocery
shop
toaglobal
trendy
gamegiant,taking‘Create
Trend,
Deliver
Goodness’as
its
core
concept,
and
constructing
a
trendy
cultural
ecology
covering
IPincubation,
product
design,
omni-channel
retailing
and
immersive
experience.AnalysisAndSummaryDIMOO持續(xù)影響力迷思DIMOO
的持續(xù)影響力本質(zhì)是情感共鳴、文化認(rèn)同與商業(yè)創(chuàng)新的共振。其成功路徑表明,一個(gè)
IP
的生命力不僅取決于設(shè)計(jì)本身,更在
于能否構(gòu)建涵蓋產(chǎn)品、內(nèi)容、社群的完整生態(tài),并通過(guò)全球化布局與
本土化創(chuàng)新,在不同文化語(yǔ)境中傳遞價(jià)值。這為中國(guó)品牌的
IP
化與
出海提供了寶貴范本——
唯有將
“潮流”與
“文化”、“商業(yè)”
與“情感”深度融合,才能創(chuàng)造穿越周期的長(zhǎng)紅IP。TheessenceofDIMOO'scontinuousinfluenceis
theresonanceof
emotionalresonance,
cultural
identity
and
commercial
innovation.
Its
successful
path
shows
thatthe
vitality
of
an
IP
not
only
depends
on
the
design
itself,
but
also
on
whether
it
canbuild
a
complete
ecosystem
covering
products,
content
and
community,
and
delivervalue
in
different
cultural
contexts
through
global
layout
and
localised
innovation.
Thisprovidesa
valuablemodel
for
Chinesebrands
toIP-enableandgooverseas
-onlyby
combining‘trend’and
‘culture’,
“business”and
‘emotion’
indepthcan
weachieve
the
sameresult.
Onlyby
deeply
integrating‘trend’with
‘culture’,
“business”with
‘emotion’can
we
create
a
long-lasting
popular
IP
th
溫馨提示
- 1. 本站所有資源如無(wú)特殊說(shuō)明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請(qǐng)下載最新的WinRAR軟件解壓。
- 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請(qǐng)聯(lián)系上傳者。文件的所有權(quán)益歸上傳用戶所有。
- 3. 本站RAR壓縮包中若帶圖紙,網(wǎng)頁(yè)內(nèi)容里面會(huì)有圖紙預(yù)覽,若沒(méi)有圖紙預(yù)覽就沒(méi)有圖紙。
- 4. 未經(jīng)權(quán)益所有人同意不得將文件中的內(nèi)容挪作商業(yè)或盈利用途。
- 5. 人人文庫(kù)網(wǎng)僅提供信息存儲(chǔ)空間,僅對(duì)用戶上傳內(nèi)容的表現(xiàn)方式做保護(hù)處理,對(duì)用戶上傳分享的文檔內(nèi)容本身不做任何修改或編輯,并不能對(duì)任何下載內(nèi)容負(fù)責(zé)。
- 6. 下載文件中如有侵權(quán)或不適當(dāng)內(nèi)容,請(qǐng)與我們聯(lián)系,我們立即糾正。
- 7. 本站不保證下載資源的準(zhǔn)確性、安全性和完整性, 同時(shí)也不承擔(dān)用戶因使用這些下載資源對(duì)自己和他人造成任何形式的傷害或損失。
最新文檔
- 提高審美題目及答案
- 養(yǎng)護(hù)統(tǒng)計(jì)管理辦法
- 養(yǎng)蜂農(nóng)戶管理辦法
- 獸藥管理辦法規(guī)定
- 內(nèi)裝修管理辦法
- 內(nèi)部競(jìng)價(jià)管理辦法
- 軍事檔案管理辦法
- 軍隊(duì)招生管理辦法
- 農(nóng)業(yè)發(fā)票管理辦法
- 農(nóng)委合同管理辦法
- DBJ04-T495-2025 《發(fā)震斷裂區(qū)域建筑抗震設(shè)計(jì)標(biāo)準(zhǔn)》
- 廉潔應(yīng)征承諾書
- 全國(guó)城市一覽表-excel
- 樓宇自控施工與方案-
- 110KV電流互感器介質(zhì)損耗測(cè)量
- 巖石可鉆性測(cè)試實(shí)驗(yàn)
- GB/T 1885-1998石油計(jì)量表
- GB 7231-2003工業(yè)管道的基本識(shí)別色、識(shí)別符號(hào)和安全標(biāo)識(shí)
- T-JSYLA 00007-2022 江蘇省智慧公園建設(shè)指南
- 輔酶Q10知識(shí)講座課件
- T-CCPITCSC 060-2020直播營(yíng)銷人員職業(yè)能力要求
評(píng)論
0/150
提交評(píng)論