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Unit9

KidsandComputers:DigitalDanger新世紀(jì)高等院校英語(yǔ)專(zhuān)業(yè)本科系列教材(修訂版)綜合教程第五冊(cè)(第2版)電子教案上海外語(yǔ)教育出版社南京信息工程大學(xué)劉杰海綜合英語(yǔ)教程第五冊(cè)課后答案Unit-09KidsandComputersContentspageContentsLearningObjectivesPre-readingActivitiesGlobalReadingDetailedReadingConsolidationActivitiesFurtherEnhancementLearningObjectivesLearningObjectivesRhetoricalskill:contrastKeylanguage&grammarpointsWritingstrategies:persuasivewritingTheme:humanityandtechnologyPre-R:pictureactivationPictureActivation|Pre-questionsIstheinventionofcomputerablissoranightmareforhumanbeings?Pre-R:Q1 1. Computersareindispensableinandoutofclassforourstudies.Computerscanbeusedforinformation,instructionandentertainment.Howdoyoutakeadvantageofyourcomputer?PictureActivation|Pre-questionsOpentodiscussion.Pre-R:Q2 2. Withtheadventofcomputers,videogamescameintobeing,whichhavearousedgreatcontroversy.Doyouplaythem?Andwhat'syouropinionaboutthem,helpfulorharmfulinyourlife?PictureActivation|Pre-questionsOpentodiscussion.G-R:textintroduction-1 Thisexpositoryessay,developedmainlybycontrast,containsvividaccounts,andimpressivedescriptionsofbothtypicallyactiveandpassivegamesthatkidsoftenplay.Asissuggestedbythetitle,thisessaymainlyprovesorillustratesthedigitaldangertowhichsomanychildrenareexposed.Arecomputergamesfundamentallydifferentfromboardgames?Doestalkingonthephonedevelopthesameskillsaschattingonline?What'sthedifferencebetweenpaintingwithwatercolorsand"coloring"withadesktoppaintboxprogram?AlisonSperry,thewriterofthisessayexploredthesequestionsandcameupwithsomedisturbinganswers.TextIntroduction|CultureNotes|Author|StructureG-R:culturenote-1 Nintendobabies(Paragraph2)

childrenwhogrewupduringaperiodwhenvideogamesdevelopedbyNintendoCo.,Ltd.(任天堂公司),aleadingmanufacturerofhomevideogamesandportablevideogames,wereverypopular.TextIntroduction|CultureNotes|Author|StructureG-R:culturenote-2 VirtualBoyandMortalKombat(Paragraph2) VirtualBoyisNintendo'sunique3-Dgamingsystemandwasreleasedinfall,1995;MortalKombatisaseriesofNintendo'sfightinggames.TextIntroduction|CultureNotes|Author|StructureG-R:culturenote-3 UncleWiggly(Paragraph2) aseriesofpopularchildren'sstoriesthemedaroundakindly,elderly,rabbitgentleman,UncleWigglyLongears,whichwerefirstwrittenin1910byHowardR.Garriswhowroteanewadventureeverydayfor50yearsTextIntroduction|CultureNotes|Author|StructureG-R:culturenote-4 Play-Doh(Paragraph3) atrademarkforasoftcoloredmodelingmaterialusedespeciallybychildrenTextIntroduction|CultureNotes|Author|StructureG-R:culturenote-5 Monopoly(Paragraph7) atrademarkforareal-estatetradingboardgameTextIntroduction|CultureNotes|Author|StructureG-R:author

AlisonSperrygraduatedwithabachelor'sdegreeinhistoryandmuseumstudiesin2004fromtheStateUniversityofNewYork,CollegeatPotsdam.Upongraduation,heobtainedamanager’spositionattheBellagioGalleryofFineArtinLasVegas,NV.AfterrelocatingtoHawaiiheiscurrentlyenrolledintheLibraryandInformationScienceGraduateProgramattheUniversityofHawaiiatManoa.Healsoworksasafreelancewriterforonlinepublications.TextIntroduction|CultureNotes|Author|StructureG-R:structuralanalysisTextIntroduction|CultureNotes|Author|StructurePart1(1-2)thebeginningpart,presentthefirstcontrast:thefirstparagraphexemplifiesthepositiveinfluenceofactivegamesonkids,whilethesecondparagraphpointsouttheenormousimpactofpassivegamesonchildren.Part2(3-8)concretelyillustratethepositiveinfluenceofactivegamesonkidsandthenegativeimpactofpassiveelectronicgamesoractivities.Part3(9-10)concludingpartoftheessay,indirectlyemphasizestheawfulimpactonchildrenexertedbysuchdepressinglyfamiliargamesasaredescribedintheeighthparagraph.DR-p1text

KIDSANDCOMPUTERS:DIGITALDANGERAlisonSperry 1. There'safamiliarsaying,"Playischildren'swork."Throughplay,peoplewhostudychilddevelopmenttellus,childrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.

Playinghouseorschool,forexample,helpsthem"tryon"therolesofMomorDadorteacher.Athleticactivitieshelpkidsdevelopcoordination,learntoworkaspartofagroup,andgainconfidenceandasenseoffairplay.

Evensolitaryactivitieslikereadingconnectchildrenwiththewiderworld,encouragingasenseofempathywiththegreaterhumanfamily.DetailedReadingDR-p2atext 2. Butinveryrecentyears,otherformsofentertainmenthavehadanenormousimpactongrowingchildren.Formanykids,computeractivitiesandvideogamesnowtakeupmuch—evenmost—ofthetimeformerlydevotedtomoretraditionalformsofplay.EnteringadulthoodnowarethefirstNintendobabies,agenerationraisedmoreonVirtualBoyandMortalKombatthanbaseballandUncleWiggly.Howhavetheybeenaffectedbythischangeintheconceptof"play"?Socialscientists,parents,andtalkshowpunditswillbedebatingthequestionforyearstocome.Butwecanstartdrawingourownconclusions.DetailedReadingDR-p2btext

Asamusingandingeniousaselectronicentertainmentcanbe,children—andsocietytheylivein—aretheloserswhentheyrelyontheseformsoffun.

Unliketraditionalgamesandtoys,"wired"entertainmentencourageskidstobeunimaginative,sociallyimmature,andcrudelydesensitizedtotheworldaroundthem.DetailedReadingDR-p3atext 3. WatchachildtakeaballofPlay-Dohinherhandandbegintorollitexperimentally.Firstit'sasimpleball,thenasnake.Thesnakemightbecomeafigureeightorabracelet.Shecoilsthebraceletontopofitselftocreateapotthatsheusesforamake-believeteaparty.Nextshesmashesthepotbackintoaball,whichmaynextmorphintoasnowman,ahorse'shead,abunny,aseaserpent,oraskyscraper.Withnothingbutherhandsandaninexpensivechunkofflourandsalt,sheformsauniverseinwhichshemakestherulesandcreatestheinhabitants.Whenshetiresofit,shecanwaditbackintoashapelessmassthatawaitshernextcreativeimpulse.DetailedReadingDR-p3btext TheactofplayingwiththePlay-Dohsparksotherinterests—maybeshe'llworkwithmodelingclaythatshecanbakeintoapermanentform,orpaints,orpapier-machéAlthoughshedoesn'tgivewhatshe'sdoingagreatdealofthought,she'slearningsomethingvaluable:Iamacreator.Icangivemyideastangibleform.DetailedReadingDR-p4atext 4. Avideogame,ontheotherhand,iscynicallyprogrammedtogivetheillusionofcreativity.Theplayerisgivenvariouschoicesateveryturn—WhichdoorwillIgothrough?WhichweaponwillIuse?WhatclueshallIread?—Buttheyarechoicesinthesamesensethatapigeon'speckingatalevertogetagrainofcornisachoice.Theplayerisasmuchatoolofthegameasthejoystick.Hermomentaryfunisunsatisfyingbecauseitleadsnottoanygenuinesenseofachievementbutonlytothehypnoticexperienceofwatchingsomeoneelse'screationunfold.DetailedReadingDR-p4btext

HandaballofPlay-Dohtoachildrearedonthesterileadventureofvideogames,andyou'reapttogetablanklookandthehesitantquestion,"WhatdoIdowithit?"Thevideogameplayerlearnsherownlesson:Idon'tcreate.Iletsomeoneelse'screativityhappeninfrontofme.DetailedReadingDR-p5atext 5. It'sabeautifulSaturdayinautumn,andagroupofkidsareplayingapickupgameofsoccer.Adisputearisesaboutwhetherakickwentoverthefoulline.Someofthekidsaresureitdid;othersinsistthatitdidnot.Voicesareraised;tempersflare.Maybeahotheadortwowillstalkoffthefield.Buttheskyiscrystalblue,andtherearechoreswaitingathome.Makingaquickcalculationabouttherelativebenefitsofcontinuingthegame,theplayersworkoutasolution.Maybetheyreplaythekick.Maybetheyflipacoin.DetailedReadingDR-p5btext Maybetheyagreetosaythattheballwasfair,orfoul.Theirwillingnesstocompromise,toaccepttheideathatsuchgive-and-takeispartoflife,allowsthegametoproceed.Theplayersmoveon,havinglearnedasmalllessonaboutgettingalongwithothers.DetailedReadingDR-p6atext 6. ContrastthatscenewiththeworldoftheInternetchatrooms,wheremanyadolescentsspenduncountablehours.OnthatsamelovelySaturday,ayoungInternetqueenhunchesoverherkeyboard,aloneinherroom.Herbuddylistincludesdozens,evenscores,of"friends"she'snevermet.Herfingersflyacrossthekeyboardassheracesfromonedialogueboxtoanother,keepingupmultipleconversations.

Thesearepeculiarconversations,however,includingnoneofthevulnerabilitythatispartofreal-worldfriendship.Inthebuddy-chatworld,statusisbasedontheabilitytokeepuparapidpaceofone-liners,insultingzingers,causticput-downs.DetailedReadingDR-p6btext

Thechatqueen'smostintimatefriendshipstaketheformofbriefallianceswithbuddieswhojoinwithherto"flame"anotherchatterwhohasdispleasedthem.Ifthatallyeventuallybecomesannoying,too,zap!Shecaninstantaneouslyerasehimfromherbuddylist,orevenblockhimsoheisunabletocontactheragain.It'snogreatloss.Thereareliterallymillionsofnewacquaintanceswaitingtobepickedupinachatroomtofillthatvoid.Thelesson:Ishouldn'thavetoworkatrelationships.Theycomeandgoinstantlyandatmyconvenience.Ifsomeonedispleasesme,Icanmakethatpersondisappear.DetailedReadingDR-p7text 7. WhenkidssitdowntoplayMonopoly,theyformalooselyknitgroupthatisstillpartoftheworldaroundit.Whencompanyarrivesatthehouse,it'snoproblemtohaltthegamebriefly.Theplayerscangreetvisitors,laughtogether,talkaboutthegame,evenquicklyrearrangeittoincludenewplayers.Evenafterthegamecontinues,chattingwithotherplayersandnon-playersiseasilyaccomplished.Despitetheirinvolvementinthegame,theplayersarenotruledbyit.Humancontact,courtesy,andcommunicationarenotseenasthreatstotheirenjoyment.Theyarelearningthattheycanenjoytheirownactivitiesandstillbesensitivetothelargerworldaroundthem.DetailedReadingDR-p8atext 8. Contrastthisboardgamescenewithonethathasbecomedepressinglyfamiliarinmanylivingrooms.VisitorsarriveatahometofindachildhunchedinfrontoftheTVset,videocontrolsinhislap.Evenwhenspokentodirectly,hedoesnotpullhiseyesfromthescreen."I'mplaying!"ishisfuriousresponseifthevisitorspersistintryingtoengagehisattention.

Fartoooften,evenhisparents,intimidatedbythehigh-priced,high-techgadgetthathassuckedtheirchild'shumanityaway,tiptoearoundratherthandisturbhim.

DetailedReadingDR-p8b-9-10text

Thegameitselfisalltoolikelytobeonethatpresentsthemosthideoussufferingasentertainment,withtheplayerintheroleofpsychotickiller—maybeinDukeNukem,withits"twenty-threelevelsofnonstopcarnage!"orBloodyRoar,whichofferstheplayer"morewaystomaim,crush,anddevouryourenemiesthanever."

9. Thelesson? 10. Isn'tittooawfultothinkabout?

DetailedReadingDR:p1-2Analysis Paragraph1-2Analysis

Thesetwoparagraphs,makingupthebeginningpartofthetext,introducethetopicoftheessay.Thefirstparagraphexemplifiesthestatementthatthroughplaychildrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.Thesecondparagraphpointsouttheenormousimpactofelectronicentertainmentonchildren.DetailedReadingDR:p3-8Analysis Paragraph3-8Analysis Theseparagraphs,thebodyofthispersuasiveessay,illustratethepositiveinfluenceofactivegamesandactivitiesonkids,andvividlyexemplifythenegativeimpactofpassiveelectronicgamesoractivitiesonchildren.Throughthethreecontrastspresentedinthispart,theauthor'sviewpointbecomesunequivocallyclear.DetailedReadingDR:p9-10Analysis Paragraph9-10Analysis

Thesetwoparagraphs,onlytwoshortquestions,serveastheconclusionofthisexpositoryessay.Shortasthetwoquestionsare,theyimmediatelyplungeusintodeepmeditation.Thewriterdoesnotanswerthefirstquestion.Maybehethinksthatitistooobvioustoanswer.Whatisyouranswertothefirstquestion?Thesecondquestionisarhetoricalquestionthatneednotbeanswered.Whatistheemphaticoremphasizedmeaningexpressedbythesecondquestion?DetailedReadingDR-Questions-p1DetailedReading Paragraph1:Question Whatisthemainideaofthefirstparagraph?Thefirstparagraphexemplifiesthestatementthatthroughplaychildrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.DR-Questions-p2 Paragraph2:Question Whatisthemainideaofthesecondparagraph?DetailedReadingThesecondparagraphpointsouttheenormousimpactofelectronicentertainmentonchildren.Inotherwords,justasthewriterconcludes,"Asamusingandingeniousaselectronicentertainmentcanbe,children--andsocietytheylivein--aretheloserswhentheyrelyontheseformsoffun.Unliketraditionalgamesandtoys,"wired"entertainmentencourageskidstobeunimaginative,sociallyimmature,andcrudelydesensitizedtotheworldaroundthem."DR-Questions-p3-8-1aDetailedReading Paragraph3-8:Questions 1.Pleaseexplainthefirstcontrastpresentedinthispartindetail.Thefirstcontrastispresentedinparagraphsthreeandfour.First,thewriterdescribeshowachildplayswithaballofPlay-Dohandhowshechangesitfromoneshapeintoanother;next,thewriterconcludesthatalthoughsheisnotgivingmuchthoughttowhatsheisdoing,sheislearningsomethingvaluable:sherealizesthatsheisacreatorandthatshecangiveherideasatangibleform.Then,thewriterrecountshowachildplaysavideogame,pointingoutthattheplayerisasmuchatoolofthegameasthejoystick.DR-Questions-p3-8-1b Finally,thewritertellsushowachildrearedonthesteriledietofvideogamesreactswhenheisgivenaballofPlay-Doh,anddrawstheconclusionthatthevideogameplayerlearnshisownlesson:hedoesn'tcreate;hejustletssomeoneelse'screativityhappeninfrontofhim.Thus,thewritercreatesasharpcontrastthroughboththevividlyrecountedexamplesandhisowncommentsandconclusionsaboutthedifferenteffectsoftheactivegameandthepassivegameupontheplayers.DetailedReadingDR-Questions-p3-8-2 Paragraph3-8:Questions 2.Howaretheothertwocontrastspresentedinthispart?DetailedReadingTheothertwocontrastspresentedinthispartfollowasimilarpattern.Thewritercreatesthetwosharpcontrastsbothbyvividlyrelatingdifferentactivitiesanddescribinglessonstheparticipantshavelearnedthroughtheirexperiences,andbyofferinghisownconclusionsaboutthedifferenteffectsoftheactivegamesandactivitiesandthepassiveonesupontheparticipants.DR-Questions-p3-8-3DetailedReading Paragraph3-8:Questions 3.Whichkindofgamesaremostharmfultochildrenaccordingtothewriter?Thewriterindirectlyemphasizesthatmostharmfultochildrenarethosegamesinwhichtheplayersacttheroleofapsychotickiller,likeDukeNukem,withits"twenty-threelevelsofnonstopcarnage!"andBloodyRoar,whichofferstheplayers"morewaystomaim,crush,anddevouryourenemiesthanever."DR-Questions-p9-10-1DetailedReading Paragraph9-10:Questions 1.Whatisyouranswertothefirstquestion(paragraph9)?Thelessonthegameplayerlearnsisquiteobvious.Sinceheoftenplaystheroleofapsychotickillerandisofferedmanywaystomaim,crush,anddevourhisenemies,thegameplayerwillfollowsuitinactuallife,i.e.,heislikelytobeviolentanddangeroustopeopleheregardsashisenemies;heisapttoinjureorevenkillothers.DR-Questions-p9-10-2DetailedReading Paragraph9-10:Questions 2.Whatistheemphaticoremphasizedmeaningexpressedbythesecondquestion?Themeaningconveyedemphaticallybythesecondquestionisthat"Thelessonthechildplayerhaslearnedisextremelyfrightfultothinkabout."DR-Questions-p9-10-allDetailedReading Paragraph1-10:Questions Whatisthethemeormainideaofthisessay?Thisessayisintendedtopresentthefollowingtwoarguments:firstly,throughactivegamesoractivities,childrendevelopskillsandoutlooksthatdeterminetheadultstheywillbecome;secondly,throughpassivegamesoractivities,childrenbecomepassivewatchersorviewers,andfurthermore,theiroutlookswillbeenormouslyaffectedorcontaminated.Fundamentally,thewriteraimstocallthereader'sattentiontothedangerorharmthatchildrenaresubjectedtobyelectronicgamesor"wired"entertainment.LPT-digital

digitaladj. processing,operatingon,storing,transmitting,representing,ordisplayingdataintheformofnumeralsfrom0through9DetailedReadinge.g.Shehasadigitalalarm-clockandtwodigitalwatches.Thereisadigitalcomputerintheoffice.LPT-throughplaychildrendeveloptheskills

“Throughplay,childrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.”DetailedReadingParaphraseByplayinggames...kidsacquiretheskillsandformtheviewsthatwilldecidewhatkindofgrown-upstheywillbe.LPT-determine determinevt. decide,fixsth.precisely;influencedecisivelyDetailedReadinge.g.Wehavenotdeterminedadateforthemeetingyet.Doheredityandenvironmentdetermineone'scharacter?Theexamresultscoulddetermineyourcareer.LPT-playinghouseorschool

“Playinghouseorschool,”

DetailedReadingPlayingoractingthepartofMomorDadorteacher?ParaphraseHerethetwowordshouseandschoolareusedascasesofmetonymy.NoteLPT-Athleticactivitieshelpkidsdevelop “Athleticactivitieshelpkidsdevelopcoordination,learntoworkaspartofagroup,andgainconfidenceandasenseoffairplay.”DetailedReadingParaphraseCompetitivesportsactivitieshelpchildrendeveloptheirabilitytoworkincollaborationwithothers,builduptheirconfidenceanddevelopanawarenessofplayingthegameinafairandhonestway.LPT-coordination coordinationn. theskillfulandbalancedmovementsofdifferentparts,especiallypartsofthebody,atthesametimeDetailedReadinge.g.Gymisasportthatcallsforaconsiderablelevelofcoordinationonthepartofthegymnasts.Yourteamlostthematchforlackofcoordination.LPT-fairplay fairplay:(c.f.foulplay)

conductthatadherestorulesorisjustandequitable,esp.insportsDetailedReadinge.g.Asareferee,youmustensurethatthereisfairplayinthegamefrombeginningtoend.Bytheway,theoppositeoffairplayisfoulplay.Thefootballerwasgivenaredcardbecauseofseriousfoulplay.LPT-evensolitaryactivitieslikereading

“Evensolitaryactivitieslikereadingconnectchildrenwiththewiderworld,encouragingasenseofempathywiththegreaterhumanfamily.”

DetailedReadingParaphraseEvenactivitiesdonealonesuchasreadingenablechildrentohaveconnectionswiththeoutsideworld,inspiringthemtodeveloptheabilitytoidentifythemselvesmentallywithpeopleingeneral.LPT-empathy empathyn.

theabilitytoidentifywithandunderstandanotherperson'sfeelingsordifficultiesDetailedReadinge.g.Ashegrewupinanorphanage,heseemstohavegreatempathywithhomelesscatsanddogs.LPT-butinrecentyears “Butinveryrecentyears,otherformsofentertainmenthavehadanenormousimpactongrowingchildren.”DetailedReadingParaphraseRecently,however,otherformsofamusementhavehadatremendouseffectongrowingchildren.LPT-impact

impactn. astrongeffectDetailedReadinge.g.Thenewmoviemadeagreatimpactontheviewers.Heneverdreamedofsuchanimpacthisexperimentproducedinthescientificworld.LPT-videogame

videogames:

gamesplayedbymanipulatingimagesproducedbyacomputerprogramonascreenDetailedReadinge.g.Somechildrenplayvideogamesalmosteveryday,whichdoesmuchharmtotheirhealth.Forsomekids,videogamesoccupytoomuchoftheirfreetime.LPT-enteringadulthoodnowarethefirst

“EnteringadulthoodnowarethefirstNintendobabies,agenerationraisedmoreonVirtualBoyandMortalKombatthanbaseballandUncleWiggly.”DetailedReadingParaphraseBecomingadultsnowarethefirstgroupofpeoplewhospenttheirchildhoodplayingNintendo,agenerationofkidswhohavedevotedmoretimetoplayingvideogamesthanplayingbaseballandreadingstoriesofUncleWiggly.LPT-VirtualBoyandMortalKombat VirtualBoyandMortalKombat:

twovideogames

VirtualBoy,Nintendo'sunique3-Dgamingsystem,wasreleasedinfall,1995;MortalKombatisaseriesofNintendo'sfightinggames.DetailedReadingLPT-UncleWiggly

UncleWiggly: akindly,elderly,rabbitgentlemaninaseriesofpopularchildren'sstorieswhichwerefirstwrittenin1910byHowardR.Garris,whowroteanewadventureeverydayfor50yearsDetailedReadingLPT-pundit

punditn.

sb.whoisanauthorityonasubjectDetailedReadinge.g.Theboyalwaysassumestheairofasportspundit.Thatfilmwasratedasthebestoneoftheyearbyapanelofwell-knowntelevisionpundits.LPT-asamusingandingeniousas

“Asamusingandingeniousaselectronicentertainmentcanbe,children—andsocietytheylivein—aretheloserswhentheyrelyontheseformsoffun.”DetailedReadingParaphraseThoughgames,shows,etc.providedbyelectronicdevicessuchascomputersandvideomachinescanbeenjoyableandoriginal,children—andsocietytheylivein—arethevictimsiftheyindulgeintheseformsofamusementsolely.LPT-Unliketraditionalgamesandtoys “Unliketraditionalgamesandtoys,"wired"entertainmentencourageskidstobeunimaginative,sociallyimmature,andcrudelydesensitizedtotheworldaroundthem.”DetailedReadingParaphraseDifferentfromtraditionalgamesandtoys,entertainmentprovidedbyelectronicdevices,whichispassivebynature,makeschildrenbecomedullandunoriginal.Asaresultofspendingtoomuchtimeonsuchentertainment,childrenlackemotionaldevelopmentinsocialcommunicationandmaybecomecrudelyinsensitivetothepeoplearoundthem.LPT-desensitize

desensitizevt. reduceordestroythesensitivenessof;(fig.)makesb.unabletocareabouthowotherpeoplefeelDetailedReadingThisareaofskinhasbeendesensitized.ChildrenbecomedesensitizedwhenexposedtoviolenceonTV.e.g.LPT-coil

coilvt. twistorwindsth.intoacircularorspiralshapeDetailedReadingThesnakecoileditselfaroundthebranch.Shecoiledherhairatthebackofherhead.e.g.LPT-Nextshesmashesthepotbackintoaball

“Nextshesmashesthepotbackintoaball,whichmaynextmorphintoasnowman,ahorse'shead,abunny,aseaserpent,oraskyscraper.”DetailedReadingParaphraseNextshehitsthepotveryhardandchangesitbackintoaball,whichmaynextbetransformedintoasnowman,ahorse'shead,abunny,aseaserpent,oraskyscraper.LPT-morph morphv. totransformfromonegraphicimageonscreenintoanotherorothers,throughtheuseofsophisticatedcomputersoftwareDetailedReadinge.g.Withaclickofthemouse,theboymorphedMickeyMouseintoWinniethePooh.LPT-whenshetiresofitshecanwad

“Whenshetiresofit,shecanwaditbackintoashapelessmassthatawaitshernextcreativeimpulse.”DetailedReadingParaphraseWhenshelosesinterestinit,shecanturnitbackintoaformlessmass,whichwillbechangedintosomethingelsewhenhernextwhimtoplaywithitoccurs.LPT-wad wadvt. tocompresssth.intoasmallmassDetailedReadinge.g.Thepassengerwaddedupthepunchedticketandthrewitaway.LPT-spark

sparkv. togiveoutorproducesparks;stimulateorincitesth.DetailedReadinge.g.Firefliesweresparkinginthegatheringdarkness.Hiscommentsparkedoffaquarrelbetweenthem.Fearofnuclearwarsparkedangrydemonstrations.LPT-modelingclay

modelingclay: clayusedformakingmodelsDetailedReadingLPT-bake

bakev. tocookfoodbydryheatinanovenoronahotsurface,withoutdirectexposuretoaflame;undergotheprocessofbeingbaked;hardenclay,etc.byheatDetailedReadinge.g.ShebakessomeapplepiesinthegenuineAmericanstyleforherChinesefriends.Cookiesbakequickly.LPT-papier-maché

papier-machén.

paperpulpusedformoldingintoboxes,trays,etc.用來(lái)制作模型的紙漿或紙板;混凝紙漿DetailedReadinge.g.Thewordpapier-machéisawordofFrenchorigin.Shecreatedabeautifulpapier-machémask.LPT-Icangivemyideastangibleform

“Icangivemyideastangibleform.”DetailedReadingParaphraseIcangivemyideasadefiniteform.//Icanturnmyideasintodefinitethings.LPT-tangible

tangibleadj.

abletobetouched;abletoberealizedDetailedReadinge.g.Thebeautyinthemirrorisnottangible.Apartfromfreeaccommodation,othertangiblebenefitsincludearaiseinsalaryandshorterworkinghours.LPT-Avideogame

“Avideogame,ontheotherhand,iscynicallyprogrammedtogivetheillusionofcreativity.”DetailedReadingParaphraseAvideogame,ontheotherhand,isdesignedsarcasticallytogiveitsplayersthefalseimpressionthattheyarebeingcreativebecausetheyatleastcanmakechoicesoftheirown.LPT-program programvt.

toprovide(acomputer,etc.)withcodedinstructionsfortheautomaticperformanceofaparticulartask;traintobehaveinapredeterminedwayDetailedReadinge.g.Thisradioisprogrammedtoswitchitselfonat6p.m.Theirearlytrainingprogrammedthemtobeobedientandsubmissive.LPT-ateveryturn

ateveryturn:

everywhereorallthetimeoreverytimeDetailedReadinge.g.Shefoundherplanfrustratedateverytu

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